18 August 2010

IMU CUP 2010 RULES AND REGULATION




(Press Ctrl+F and key in the name of the sport you are interested to find out.)
BADMINTON
Venues
Sri Petaling Community Center, Bukit Jalil Golf And Country Resort, MBA Puchong, Desa Petaling Sport Center
Estimated Duration
12 hours
Participants
Men’s singles, Men’s doubles, Ladies’ singles, Ladies’ doubles, Mixed doubles, 2 reserves
Rules & Regulations
Points system :
  1. Preliminary rounds – 30 points, 1 match per game
  2. Semifinals & finals – 21 points, best of 3
  3. Semifinals – winners of each group play against runner-ups of the other
  4. Finals – winners of semifinals play for 1st & 2nd placing; losers play for 3rd & 4th placing.
  5. Team line-up must be given to the official in charge before a match commences and no changes can be made after that
  6. All teams must provide 1 official and 2 linesman on day of competition.
No. of medals
10 Gold
10 Silver
10 Bronze
BASKETBALL
Men’s Basketball
Venues
Greenzone Court, Family Park, Score Arena OUG, Bukit Jalil Golf & Country Club, Stadium Tertutup MPSJ, Sri Petaling Community Center
Estimated Duration
14 hours
Participants
5 players, 7 substitutes
Rules & Regulations
Competition Rules
  • 5 on 5, Group stages
  • Teams are ranked accordingly (listed in descending priorities):
1. Number of wins
2. Points difference between all teams in the same group (Points scored - points conceded)
3. Points scored
  • Top 3 teams receive medals accordingly - Gold, Silver, Bronze
  • Standard basketball rules apply; paying attention to the following:
1. Game lasts for 4 quarters of 10 minutes each, continuous clock for the first 3 quarters and stopped timing for the last quarter, 1st quarter starts with a tip-off at the centre court, 2nd 3rd and 4th quarter start with alternate possession.
2. 1 minute break allowed for each team per quater
3. 5 minutes half break
4. 8 seconds half court rule applies
5. 3 seconds rule in the key
6. 5 Personal Fouls - foul out
7. 6 Team fouls per quarter allowed before team penalty
8. Technical fouls apply and are up to the referees’ judgement
  • Extra time: 5minutes until a winner can be decided. Each team has one 1 minute timeout per 5 minutes of extra time.
  • Each team is to provide two officials and two referees to help with the running of the game.
  • One game will be officiated by two referees, one timekeeper, a foul keeper and a scorekeeper.
  • Any teams that fail to turn up on the game day without prior notice or for unreasonable excuses will automatically be awarded a win WITHOUT SCORE DIFFERENCE to the opposing team.
No. of medals
12 Gold, 12 Silver, 12 Bronze
Women’s Basketball
Venues
Greenzone Court, Family Park, Score Arena OUG, Bukit Jalil Golf & Country Club, Serdang Indoor Court, Sri Petaling Community Center
Estimated Duration
5 hours
Participants
3 players, 2 substitutes
Rules & Regulations
Competition Rules
  • 3 on 3
  • 2 groups of 3 teams in a Round robin
  • Teams are ranked accordingly (listed in descending priorities):
1. Number of wins
2. Points difference between all teams (Points scored - points conceded)
3. Points scored
  • Top 2 teams from each group qualify for the semifinals
  • Knockout format for semifinals, 3rd and 4th placing and final
  • Standard basketball rules apply; paying attention to the following:
1. Game lasts for 2 halves of 7 minutes each, continuous clock throughout
2. 1 minute half break
3. 4 Personal fouls - foul out
4. BALL MUST BE CLEARED beyond the 3 point line every time the ball changes possession
5. 3 points shots are counted as 2 points while 2 points shots are counted as 1 point
6. Loser’s ball game, start at the centre circle, CHECK THE BALL WITH THE REFEREE BEFORE STARTING AND BEFORE ANY INBOUND, PERSON WHO IS INBOUNDING CANNOT DRIBBLE AFTER CHECKING THE BALL WITH THE REFEREE (MUST PASS THE BALL)
  • Extra time: 5 minutes. If there is still a draw, outcome will be decided by 3 free throws per team. If the score is still level, then sudden death will proceed until the winner is determined.
  • Each team is to provide three officials to help with the running of the game.
  • Each game would be officiated by two referees from the men’s basketball teams, one scorekeeper, and one timekeeper
No. of medals
5 Gold
5 Silver
5 Bronze
BOWLING
Venues
Endah Parade
Composition of team
Each batch will send out only one team to take part in the tournament. One team consists of 4 bowlers (3 males and 1 female) with 1 substitute.
Participants
Men’s Doubles, Mixed Doubles, 2 reserves ????
Rules & Regulations
1. Each game be bowled on a pair of bowling lanes.
2. Team shall successively and in regular order bowl one fame on one lane, and for the next frame alternate and use the adjoining lane
3. Alternating each frame until five frames until five frames are bowled on each lane and complete the game.
4. When any question arises as to whom of any two bowlers shall bowl first, it is incumbent upon the bowler on the right to do so.
5. Players have to wear T shirt and long pants.
6. No Jeans and skirts
7. Players are expected to bring their own socks.
No. of medals
6 Gold
6 Silver
6 Bronze
CHINESE CHESS
Venues
IMU
Estimated Duration
7 hours
Participants
4 players, 1 reserve
Rules & Regulations
Gaming format:
  1. Round robin (i.e. every team will be playing against each other)
  2. A total of 6 teams will be competing
  3. Each team consists of 4 players (at LEAST 1 girl per team) and a reserve player
  4. Substitutions of players are based on a push up method. A player from lower board may replace the upper board but not vice versa. A female player must sit on board 4 after substitution.
  5. Each player is given 30 minutes per game
  6. The player loses when his/her time is up or when checkmated
  7. Pairing and determination of winner is by game point (i.e. in a match between team A and Team B, if 3 members of team A win while 1 member of team B wins, the game point is 1-0 and not 3-1. The latter score is the team score which will be used in a tie-breaker). 1 point awarded to winning team, 0.5 point awarded to both teams in the case of a tie. No point is awarded to the losing team.
  8. Touch move rule applies.
  9. Overall winner is determined by the team with the highest game point
No. of medals
5 Gold
5 Silver
5 Bronze
DARTS
Venues
IMU
Estimated Duration
6 hours
Participants
Men’s singles, Female’s singles, Men’s Doubles, Ladies’ Doubles, Mixed Doubles
Rules & Regulations
  1. Each round starts with 301 points. Each time the dart hits the board, point will be deducted accordingly.
  2. Each person is allowed 3 consecutive darts at 1 go. The first person to reach the score of exactly zero wins.
  3. If total point scored from 3 consecutive throws exceeds the score the person is left with, it’s called ‘burst’ and the person will have to hit the same score again.
  4. Each team captain has to submit the team lineup to the organizer before their first game. Lineup is not allowed to be changed after that.
  5. If one player is late, proceed with the next game. The sequence of game is not important as along as all games are played.
  6. If the late player does not come when all games are played, the game will be won by the opponent.
  7. For group stage, single check out, best of 3 games to win one set.
  8. For semifinals and finals, double check out, best of 3 games to win one set.
  9. Each team has to win 3 out of 5 sets to be considered the winner.
  10. Tie breaker: Will be determined by which team has the better margin of win i.e. the team with 5-0 will have a better margin to go into semifinals compared to a team with 4-1 or 3-2.
No. of medals
8 Gold
8 Silver
8 Bronze
DEBATE
Venues
PBL Rooms
Estimated Duration
6 hours
Participants
Total number of teams has to be a multiple of 4. no maximum number of teams per batch
Rules & Regulations
British parliamentary Style
  1. There are 4 teams, each consisting of 2 speakers
  2. The teams are known as Opening Government (OG), Opening Opposition (OO), Closing Government (CG) and Closing Opposition (CO)
  3. The 1st speaker of the Opening Government (the Prime Minister) will speak first, followed by the 1st speaker of the Opening Opposition (the Opposition Leader). Next the 2nd speaker of the Opening Government (the Deputy PM) will speak, followed by the 2nd speaker of the Opening Opposition.
Then, the 1st speaker of the Closing Government will speak, followed by the 1st speaker of the Closing Opposition. Finally, the 2nd speaker of the Closing Government will speak (the Government Whip), followed by the 2nd speaker of he Closing Opposition (the Opposition Whip)
  1. The Closing Government speaker has to come up with arguments that have not been brought up by the Opening Government, it is important to note here that the Opening and Closing Governments are on the same SIDE, but they are not of the same TEAM. The Opening Government team and the Closing Government team debate independently of each other, meaning that the 2 teams are not allowed to confer during the 30 minute prep time before the debate as well as during the debate itself. The Closing Government must come up with fresh arguments as a team by itself, and are to bring up anything which contradicts what has been said earlier by the Opening Government (as they are of the same SIDE).
  2. This same concept applies to the Closing Opposition, ie. They must produce fresh arguments of their own, which do not contradict those of the Opening Opposition.
  3. Usually, the Prime Minister and the Opposition Leader provide 1 point each, and the 2nd speaker of the OG and OO, as well as the 1st speaker of the CG and CO provide 2 points. This is a guideline and not necessarily a hard and fast rule. The Government and Opposition whip rebuts the arguments from the opposing side and sums up his/her team’s case. The Opposition Whip is not allowed to bring up any new points.
  4. Starting from the Opposition Leader onwards, all speakers are required to provide rebuttals along with their own arguments.
  5. Each speaker speaks for 7 minutes. The timekeeper rings the bell once at the 1st and 6th minute and rings the bell twice at the end of 7 minutes.
  6. Points of Information (POIs), which are questions/interjections during a speaker’s speech, can only be made between the 1st and 6th minute of a speaker’s speech. To present a POI, a debater should stand and announce ‘Point of Information’, ‘POI’, or something to that effect.
  7. All 4 debaters on the side opposing the speaker may give POIs, However, debaters are not allowed to POI speakers of their own side. In other words, speakers from the Opening Government cannot POI speakers from the Closing Government and vice versa, and Opening Opposition speakers cannot POI Closing Opposition speakers, and vice versa.
  8. Allocation of marks:
Matter – the content of the speech, including arguments and reasoning, rebuttals, examples, case studies, facts and other material that attempts to further the case. It includes points of information offered and points of information taken.
50%
Manner – refers to a speaker’s style and structure
50%
TOTAL
100%
No. of medals
2 Gold
2 Silver
2 Bronze
3 Gold for best speakers
DOTA
Venues
Sri Petaling
Estimated Duration
8 hours
Participants
5 players, 1 reserve, 2 referees.
Rules & Regulations
  1. Round robin format
  2. If your team obtains 3 team penalty points, it will be removed from the tournament. The whole team is responsible for the actions of its players. This means if one member of the team breaks rules during a game, the team will be punished.
  3. A default win can be claimed by a team if their opposition fails to show at the prearranged place 15 minutes after the prearranged date and time have passed. If one team is incomplete (i.e. 4 players or less) the other team may claim the win. If both teams agree, the game(s) may be played with less than 10 players and uneven teams. Only registered players are allowed to play.
  4. The game is over and the winner is found when The World Tree or Frozen Throne is destroyed or the other team gives up and their captain types "ff" or "forfeit" in all chat to confirm that they have given up. When time is up and none of the above matches, the winner will be decided based on the number of kills. Each tower will account for 3 kills, aegis 0.5 kills, barrack 5 kills. The team with the higher total kills will be the winner.
  5. The competition uses the “Warcraft III – The Frozen Throne” video game and the mod “Defense of The Ancients”.
  6. The competition uses the latest stable map version which is currently the 6.61b.
  7. The following game setting will be used by default: Game Mode:–cm.
  8. Violating any of the rules from 9-17 and 25 gives your team ONE team penalty
  9. Bug and hack or any 3rd party program using will result in a default loss. If you are not sure if something is a bug or not it is your responsibility to find out.
  10. Backdooring is forbidden. This means you are not allowed to attack towers or other buildings without creep support. If your Creeps are in the enemy base you are allowed to attack any building inside the base and you may enter the base via any means. You may continue to attack buildings within the enemy base even if your creeps die, however once you leave the base this rule re-applies.
  11. You are allowed to attack a deniable tower without any creep support. A deniable tower is defined as having less than or equal to 10% of its maximum HP.
  12. A maximum of two Guinsoo’s Scythe of Vyse/ two Euls/ one Euls one Guinsoo are allowed per team.
  13. A maximum of two Khadgar's pipe of Insight are allowed per team.
  14. Item sharing is strictly forbidden. The following items are the only exceptions and they may not be used to make any form of recipe. Items which may be shared are as follows: Bottle, Clarity Potion, Animal Courier, Tango of Essifation, Observer Wards, Sentry Wards, Dust of Appearance, Scroll of Town Portal, Flask of Sapphire Water, Gem of Truesight, Cheese, Ring of Health, Ring of Regeneration, Void Stone, Sobi Mask and Perservence. Remember that you may not make any recipes (e.g. if a void stone and a ring of health combine to form perseverance this must be undone by clicking upon it or using the circle of power immediately.
  15. You are not allowed to block creeps with the use of spells such as Fissure, Sprout, Summons or any other spells which hinder your own creeps from getting to their destination. However, you may use fissure to completely block a lane outside the base if it's done with the intention of killing a hero or saving an allied one.
  16. Any team has the right to pause game for up to 5 minutes, but only with a proper countdown of at least 3 seconds. A maximum of 2 pauses per team are allowed per game. A team is also obliged to give a countdown of at least 3 seconds before unpausing.
  17. Violent acts during games and flaming. Referees are allowed to issue team penalty if both referees agree on any misconduct behavior not stated above.
  18. Teams must save after First Blood and should save frequently during a match in order to compensate for disconnects.
  19. If a player disconnects before 10 minutes and before First Blood has occurred, both teams are obliged to load from last savegame. If the game has not been saved yet, a remake must be made.
  20. If you remake the game all players must choose exactly the same heroes and same items. Additionally all heroes must be in the same lane as they were for the first game and all wards must be placed on the same places or not placed. After creep contact on the lane you can change lanes.
  21. If a player disconnects after First Blood or after 10 minutes both teams may agree to load from last savegame - otherwise both teams must keep on playing without the load. If both teams agree to load, you must load from the latest savegame.
  22. A team which has obtained an Advantage (see 21) over the other team since the last save may force a load from last savegame if a player disconnects.
  23. An Advantage is defined as follows: If Team A has obtained more than 5 hero kills more than Team B, Team A is counted as having an Advantage. Tower kills count for 3 hero kills and barrack kills count for 5 hero kills when calculating who has the Advantage.
  24. If a player disconnects less than two minutes after the last savegame and nothing substantial happened (no herokills , destroyed buildings, killing roshan), you must reload.
  25. If a player disconnects and the game is not loaded you are allowed to EITHER Use the hero and ALL his items as they are OR Team sell ALL items from the hero itself. You are not allowed to take the items and sell them from any hero other than the leaver and you are not allowed to take the items and use them on another hero. Please note that this rule does NOT forbid you from using the hero, even if you sold all his items.
  26. Replays must be submitted to Gamer’s Club from both side by the competition date.
No. of medals
6 Gold
6 Silver
6 Bronze
FOOTBALL
Venues
MSN Fields, Sri Petaling Community Center
Estimated Duration
18 hours
Participants
11 players, 9 substitutes
Rules & Regulations
  • Teams will be separated into 2 groups.
  • Teams will be determined by drawing lots.
  • Round Robin will be played
  • Top 2 teams from each group will qualify for the semi finals.
  • Winner of Group B will face the Runner Up of Group A and vice versa.
  • Each half will be played for 30 minutes each and a 5 minute break in between.
  • The Referees’ decision is final.
  • Players will be booked for dissent.
No. of medals
20 Gold
20 Silver
20 Bronze
FUTSAL
Men’s Futsal
Venues
Score Arena OUG, Sports Village Bukit Jalil, The Cage Endah Parade
Estimated Duration
4 hours
Participants
5 players + 5 substitutes
Rules & Regulations
· Duration of One Game: 15 Minutes [7 minutes/ 1 minute break/ 7 minutes]
· 2 Groups for 3 teams. Top two of each group will advance to semifinals.
· A win will be 3 points, a draw 1 point and a loss 0 point.
· In semifinals and finals, if there is a draw, outcome will be decided by 5 penalty kicks per team. If the score is still level, then sudden death kicks will proceed until the winner is determined.
No. of medals
10 Gold
10 Silver
10 Bronze
Women’s Futsal
Venues
Score Arena OUG, Sports Village Bukit Jalil, The Cage Endah Parade
Estimated Duration
4 hours
Participants
5 players + 5 substitutes
Rules & Regulations
· Duration of One Game: 15 Minutes [7 minutes/ 1 minute break/ 7 minutes]
· 2 Groups for 3 teams. Top two of each group will advance to semifinals.
· A win will be 3 points, a draw 1 point and a loss 0 points.
· In semifinals and finals, if there is a draw, outcome will be decided by 5 penalty kicks per team. If the score is still level, then sudden death kicks will proceed until the winner is determined.
· No out for sides
· For penalty, only one step is allowed before kicking the ball
No. of medals
10 Gold
10 Silver
10 Bronze
INTERNATIONAL CHESS
Venues
IMU (MPH 1-3)
Estimated Duration
8 hours
Participants
4 players (3 males + 1 female), 1 reserve
Rules & Regulations
Gaming format:
  1. A total of 6 teams will be competing. Round Robin format.
  2. Each team must have a female player on the 4th board in each round.
  3. The tournament will be held based on the FIDE laws of chess and will be played on a Round Robin format.
  4. There will be 5 rounds. Each player is given 30 minutes per game
  5. The player loses when his/her time is up or when checkmated
  6. Match points in team competitions are decided by game points. For example:
    2 points for a win where a team has scored more game points than the opposing team.
    1 point for a drawn match
    0 points for a lost match
  7. Touch move rule, castling and en passant applies
  8. Scores of the teams will be accumulated from Round 1-5 and the team with the highest overall score will emerge as the winner of the tournament.
  9. In case a tie-break occurs, the following is used:
Match points
Games points
Direct encounter
Playoff
No. of medals
5 Gold
5 Silver
5 Bronze
NETBALL
Venues
Family Park, Bukit Jalil Golf & Country Club, National Sports Complex
Estimated Duration
4 hours
Participants
7 players, 5 substitutes. A team may take the court with a minimum of 5 players.
Rules & Regulations
Umpires
· Umpires will either be hired or be IMU staff/students
Format
· Each game will last 7 minutes per half with 1 minute interval.
· Teams will be divided into 2 groups
· The 2 teams with the highest points in each group will qualify for semi finals.
Points
· 3 points for a win, 1 point for a draw and no point for a lost game.
· When the team does not show up for the game in time scheduled, it will be considered as a walk over and the team that is absent will receive zero points and the opponent team will receive 3 points.
· Points classification of teams in the event tie points:
i) Total number of goal difference
ii) The total highest goal scored
iii) Shoot out – 7 players from each team. Each player will
have one chance of shooting. The team with the most shots in will win.
· In the Semifinals and Finals, if the game ends with a draw, a time extension of 3 minutes will be given. If after 2 time extensions, there is still draw, the first team that score a goal after the last time extension will be the winner. (sudden death)
Time out
· Only one-20 second time out per half.
· Only the Team captain has the right to request for time out.
Substitute
· Teams can only change their players after notifying the referee.
· Team can only change players in times of injury (game will be paused) or between the period after a score and before a start ball.
Postponement
· If the referee decides to abandon the game, that match shall be played on a time, date and venue fixed by the Technical Committee.
· If the referee decides to abandon a game due to bad weather or unforeseen circumstances the result of that particular match will stand if duration of the play has exceeded 8 minutes or more.
· No request for any postponement by the participating teams will be entertained.
Attire
· Participating team members should be wearing the same colour T-shirts.
· The organizer will prepare two sets of bibs.
· Fingernails shall be kept short or taped. No sharp adornment or item of jewellery shall be worn. Ear and nose studs may be worn but must be taped.
Rules to take note of
· All shots must be made within the shooting semi-circle zone. No shots beyond it is allowed.
· Jump shots are allowed. (both feet leaving the ground before the ball leaves the hands or both simultaneously)
· No contact with the goal post is allowed. Eg slamdunking. Or else a penalty pass will be offered to the opposing team.
· Players can continue playing if the ball bounces off the shooting pole and back into the court.
No. of medals
12 Gold
12 Silver
12 Bronze
POOL
Venues
IMU, Endah Parade
Estimated Duration
3.5 hours
Participants
3 players : 2 male + 1 female
Rules & Regulations
· The 1st and 2nd male players cannot change after registration.
· In every match, 3 games are played, each comprising of 3 frames for each player. Best out of two frames wins it for the player and 2 out of 3 games won wins it for the team.
· Teams are divided into 2 groups, A and B. For every win, teams will be awarded 3 points and the top two teams from each group qualify for the finals.
· The finals will be a knock out round with the same game play as in the qualifying round.
No. of medals
3 Gold
3 Silver
3 Bronze
ROAD RELAY
Venues
Hill near hockey stadium(estimated around 2.5km)
Estimated Duration
2 hours
Participants
5 players (3 male + 2 female)
Rules & Regulations
  1. The competition will be conducted in the form of a relay:
    • 1st runner: Male
    • 2nd runner: Female
    • 3rd runner: Male
    • 4th runner: Female
    • 5th runner: Male
  2. Baton must be passed at exchanging areas only. No throwing of batons allowed.
  3. There should not be any form of assistance to runner during the race.
No. of medals
5 Gold
5 Silver
5 Bronze
SCRABBLE
Venues
IMU
Estimated Duration
8 hours
Participants
4 players, 1 substitute
Rules & Regulations
  1. Each player will be ranked Player A to D.
  2. Substitutions of players are based on a push up method ie: the substitute will come in as Player D while the rest of the players will move up accordingly.
  3. Player A will play against Player A of the other teams in a round robin format.
  4. The winner is the team with the highest score.
  5. Each player is given 25 minutes each on the clock in which to complete all his moves
  6. Each player who exceeds his/her time will be deducted 10 points for each minute or part of thereof which he has exceeded.
  7. To start the game, turned the tiles to face downwards and count the number of tiles to ensure that it is a full set. Each player then draws one tile and the person drawing the letter closest to ‘A’ plays first.
  8. The first player puts the letters on the board to make a word, either ‘across’ or ‘down’ (as in a crossword), with one letter of the word on a central square. The score is recorded, including any double or triple allowance for tiles placed on premium squares. The first word always scores double, as the centre square has a ‘double word score’.
  9. A bonus of 50 points is awarded to any player who uses all seven tiles in one move.
  10. Tile exchange: Instead of playing words on the board, a player may choose to use his turn to exchange one or more tiles provided there are at least 7 tiles in the bag. The player will score zero for that turn.
  11. Challenges: A player may challenge any word(s) played by his opponent in the previous turn.
    1. Challenge procedure: On taking the decision to challenge, the challenger should call "CHALLENGE" and neutralize the clock at which point the challenge becomes irrevocable. The challenger must state clearly one or several or all of the words formed by the challenged player during the turn just concluded.
    2. The word judges will return a ruling as to whether the words challenged are ACCEPTABLE or NOT ACCEPTABLE. If all the words challenged are deemed acceptable (i.e. included in the specified word authorities) the challenge is unsuccessful. Otherwise the challenge is successful and the challenged player must withdraw his play from the board and return any replenishment tiles to the bag. If any of the replenishment tiles have been mixed with leftover tiles, the successful challenger may draw at random the required number of tiles from the challenged player's entire rack and return them to the bag before his opponent withdraws his play from the board. Both players may view the returned tiles before they are replaced in the bag. Where all words challenged are ACCEPTABLE 5 points for every word challenged are added to the score of the challenged player.
    3. The word judges must rule only as to whether the challenge as a whole is successful or unsuccessful, and in cases where more than one word is challenged must not indicate whether any particular word is acceptable.
    4. The decision of the judges on the success of challenges is final. Players who doubt the accuracy of the judgment may request a recheck, which will be granted at the discretion of the judges.
    5. After the challenge is concluded and scores have been recorded, the challenger's clock is started.
  12. Overdrawing: It may happen that Player A, on replenishing his rack, draws more tiles from the bag than needed. Suppose the number of excess tiles is N, Player B may pick at random N tiles from the tiles, and return them to the bag. Player A may stop the clock until the excess tile(s) are returned to the bag.
  13. Players must not consult any word list, dictionary or any other forms of reference during the game except where specifically permitted by the rules of the tournament.
  14. A game ends and the clocks should be neutralized when
i. One of the players has played all his tiles AND the bag is empty; OR
ii. There have been 6 successive turns of zero scores, i.e. 3 moves from each player which are either challenged off, a tile change, or a pass; OR
iii. The tournament director has declared an end to the round.
  1. Tile penalty: After the game has ended, the player who has finished all his tiles adds to his score TWICE the total tile value of his opponent's remaining tiles. If both players have tiles left on their racks, each player should deduct from his score the total tile value of his residual tiles.
  2. Complete set of tiles: A game result will still be valid even if it is discovered after commencement that the number and distribution of tiles was incorrect. It is the responsibility of the players to ensure that they are playing with a complete set before commencement.
  3. These Rules cannot be expected to cover every eventuality and players are expected to exercise common sense and courtesy in observance of these Rules. All matters in doubt or dispute shall be referred to the Tournament Director whose decision is FINAL.
  4. The reference for acceptability of a word is SOWPODS dictionary.
No. of medals
5 Gold
5 Silver
5 Bronze
SNOOKER
Venues
Endah Parade, Sri Petaling
Estimated Duration
8 hours
Participants
4 players : 3 male + 1 female
Rules & Regulations
· 2 male singles and a mix doubles.
· In every match, 3 games are played, each comprising of 3 frames for each player. Best out of two frames wins it for the player and 2 out of 3 games won wins it for the team.
· Teams are divided into 2 groups, A and B. For every win, teams will be awarded 3 points and the top two teams from each group qualify for the finals.
· The finals will be a knock out round with the same game play as in the qualifying round.
· 1 frame: maximum time of 25 minutes (if time is exceeded, winner will be chosen based on current scores).
· 3 frames per match : total 1.5 hours
· Qualifying: 3 matches: 5 hours
· Finals: 2 matches: 3 hours
No. of medals
4 Gold
4 Silver
4 Bronze
Squash (Best of 5)
Venues
National Sports Complex
Estimated Duration
4 hours
Participants
5 players (3 male + 2 female), 2 substitutes (any gender) All singles..
Rules & Regulations
· Participating teams will be divided into two groups.
· There will be 5 players ( 3 male, 2 female ) in each team. Each team is allowed to field two substitute players of any gender. There are only singles events.
· The first match will be the first men’s match , followed by the women’s match, and then the 2nd men’s match.
· The matches will be played on a league basis in the group stages. 1 point shall be awarded for a win, and 0 points for a loss. And the cumulative will be taken as the team total
· The champion and the runner-up of each group will qualify for the cross- over semi finals. The winners will proceed to the finals. The losers will play for the 3rd , 4th placing. In the semi final onwards the matches will be played on a knock-out basis
· In the event of a tie in points within the group stages, the winner into the semi finals will be determined by the total number of game difference ( games for minus games against) games won, and then by games lost.
· If the points are still tied, the result of the match between the involved teams in the tie will be considered. If this is still in a tie, then a draw will take place.
No. of medals
5 Gold, 5 Silver, 5 Bronze
SWIMMING
Venues
National Sports Complex
Estimated Duration
2 hours
Participants
Maximum of 23 swimmers (including reserves)
Events
· 50m Men's Freestyle Individual
· 50m Women's Freestyle Individual
· 50m Men's Breaststroke Individual
· 50m Women's Breaststroke Individual
· 4x50m Men's Freestyle Relay
· 4x50m Women's Breaststroke Relay
· 4x50m Mixed Medley Relay
Rules & Regulations
· No recycling allowed for the individual events.
· Unlimited recycling allowed for relays.
Competition shall abide by the FINA rules
· Starting: One start rule applies. Should there be a false start, whether in individual or relay events, the swimmer/ team will be disqualified.
· Swimmers can choose to either start from the water or by diving off the platform.
· All backstrokers must start from the water. On the starter's command 'take your marks', the swimmers shall immediately take up the starting position. When all swimmers are ready, the starter shall give the starting signal (whistle).
· Medley Relay: Each team must have at least one female swimmer. Order of the strokes is as follows: Backstroke, Breaststroke, Butterfly, Freestyle.
· Finishing: Freestyle and backstroke swimmers must touch the wall with one hand. Butterfly and breaststroke swimmers must touch with two hands.
Scores
· Relay: Places 1-6= 20, 15, 10, 8, 6, 4 points
· Individual: Places 1-6= 10, 8, 6, 4, 3, 2points
· Points for each event will be added and totalled. The team with the most number of points will win. In the event of a tie, performances will be compared and the team with a better overall swim time for each event will win.
Disqualification
· Failure to comply to the above stated rules.
· A swimmer/team who false starts.
· Any swimmer/team who does not complete an event.
· Any swimmer/team who swims a different stroke than the one stated.
· Any team who starts before his/her teammate touches the wall.
Each team must send 2 representatives as timekeepers during the meet.
No. of medals
16 Gold, 16 Silver, 16 Bronze
TABLE TENNIS
Venues
IMU
Estimated Duration
10 hours
Participants
Men’s singles, Men’s doubles, Ladies’ singles, Ladies’ doubles, Mixed doubles, 2 reserves
Rules & Regulations
· Each member of the team is eligible to participate in a maximum of one event only.
· All teams will be divided into 2 groups, Group A and Group B.
· The tournament will be played on a round-robin basis; top 2 winners in each group will cross over semi-finals.
· Team line-up must be given to the official in charge before a match commences and no changes can be made after that
· Player(s) reaching the point of 11 in any game will be the winner of the game unless both players or pairs score 10 points, then the game shall be won by the 1st player or pair subsequently gaining a lead of 2 points.
· A match shall be won based on best-of-five games.
· Match sequence: Men’s Singles, Women’s Singles, Men’s doubles, Women’s doubles, Mixed doubles.
· All 5 matches have to be played regardless of the score.
· Team must be at the venue 20 minutes before the game commences.
· A grace period of 15 minutes will be given to respective teams upon confirmation with the organizer. Failing to do so, the team will be disqualified for the game.
· Each team contributes 2 representatives to become referees.
No. of medals
10 Gold
10 Silver
10 Bronze
TENNIS
Venues
Duta Tennis Courts/ Universiti Malaysia
Date
Estimated Duration
Participants
2 Men’s Singles, 2 Ladies’ Singles, 1 Mixed Doubles,
Rules & Regulations
· Each house sends a total of 6 players.
· If possible no recycling of players.
· House captains have to submit names by ( 2 weeks from date)
· Draw will be shown on day of event
Game Format
· 6 houses split to Groups A and B. Tennis Club will decide. Top two teams from each group will go into the semi finals. The losing teams in the semi final stage will play each other for the bronze medal position. The winning teams in semi final stage will play each other for silver and gold medal positions.
Points format
· Preliminaries and Semi-Finals: Pro set – Best of 8 games. No tie break.
· Finals : Best of 3 sets. Players have to win two sets. In the event of a tie, a tie break is held in the third set.
Umpires and Officials
· Umpires will umpire matches their house is not involved in.
· The umpire’s decision is final.
No. of medals
6 Gold
6 Silver
6 Bronze
Any questions or queries please contact Lydia (IMU Tennis Club Secretary) : 016 664 7388 or email imutennisclub@gmail.com.
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Venues
Victoria Institute, MSN Fields, Sri Petaling Community Center, SMK Seri Saujana
Estimated Duration
18 hours
Participants
6 players, 8 substitutes (Flying substitution)
Players may substitute at any time from a designated zone.
A maximum of 4 male players from each team may be playing at any time.
Rules & Regulations
  • Referees and touch judges will be from the IMU Rugby Club
  • Round Robin will be played
  • Each half will be played for 10 minutes each and a 7 minute break in between.
  • The Referees’ decision is final.
Competition Points. Points are awarded in competition matches as follows:
WIN/BYE - 3 POINTS
DRAW - 1 POINTS
LOSS/FORFEIT- 0 POINTS
COMMENCEMENT & RE-COMMENCEMENT OF PLAY
  • The pitch official or referee will effect a toss with both captains with the winner of the toss having the choice to either attack or defend as well as a choice of ends.
  • The game commences and/or recommences (after a point is scored) by placing the ball anywhere along the halfway line by the team commencing play or who were just scored against.
  • Upon the referee blowing the whistle, the ball is tapped by an attacking player and must be passed immediately (tap and pass)– the player picking up the ball cannot take a step forward before passing.
  • If player steps on or outside sidelines, play will recommence with ball in possession of opponents and on the mark at which player went out or stepped on line.
TOUCH – is contact with two hands for a defending male, and one hand for defending female upon attacking player or ball
  • If a touch is effected on the ball in flight by a defending player, the defending team is awarded fresh 6 touches.
  • If a touch is effected on a player in possession, that player must return to the mark. Perform a tap and pass on the mark.
  • A team retains possession of the ball until 6 (SIX) touches have been effected; on an infringement; or when the ball drops.
  • Play is recommenced by performing a tap and pass on the mark.
  • The Mark – is the position where the attacking player is touched at the time the touch was effected
  • The defending team may move forward to effect a touch as soon as ball is tapped.
OFFSIDE– is being :-
* Not retiring 5 meters after a touch,
* Not retiring 10 meters after a penalty,
* Not being 10m behind the half way line at the commencement or recommencement of the game.
SCORING
  • A try is awarded when the ball is grounded on or over the score line
  • A try is worth one (1) point.
  • After scoring a point the ball is to be left on the ground at the mark, or immediately given to the closest opposition player.
TAP
Upon penalty or commencement/ recommencement of play, the player has tap the ball with his feet. Ball must leave his hands or tap will not be counted and changeover occurs.
PENALTIES
Upon penalty, player is to tap then is allowed to run (tap and go) or pass the ball
Penalties are awarded in the following cases:
  • Obstruction
  • Forward passes
  • Offside infringement by defending team
  • Kicking the ball( Includes tap when no touch has been effected)
  • Tap in front of mark indicated
  • Passing after being touched( Touch pass)
  • Unsportsmanlike behavior will result in player being sent off for the rest of the game without possible replacement and a penalty
For all penalties, the defending team must retire the 10 meters back from the mark. If the defending team fails to retire the 10 meters, the referee will award an additional 10 meters advantage. The attacking team must tap the ball to restart play.
No. of medals
14 Gold
14 Silver
14 Bronze
TRACK & FIELD
Venues
Majlis Sukan Negara(MSN)
Estimated Duration
5 hours
Participants
Maximum of 32 athletes (including reserves)
Events
· 100m Men
· 100m Women
· 200m Men
· 200m Women
· 400m Men
· 400m Women
· 800m Men
· 800m Women
· 1500m Men
· 1500m Women
· Long Jump Men
· Long Jump Women
· 4x100m Men’s Relay
· 4x100m Women’s Relay
· 4x100m Medley Relay
· 4x400m Men’s Relay
· 4x400m Women’s Relay
Rules & Regulations
1. Runners must keep to their own lane at all time.
2. One team is allowed to send 1 participant for each individual events. One team is only allowed to send one team for relay.
3. One false start allowed for each event. Any runner who false start during the 2nd starting will be disqualify, irregardless of whether he/she caused the 1st false start.
4. Participants for long jump will get 3 trials each.
5. For relay event, baton can only be exchanged in the changing zone.
6. If baton is dropped during relay event, it must be picked up by the passer, not the receiver. The passer will then pass the baton to the next runner.
7. If baton dropped to other lanes, runners must check that the lane is clear before picking the baton up.
8. For medley relay, the order will be: Female, Male, Female, Male
No. of medals
32 Gold
32 Silver
32 Bronze
VOLLEYBALL
Venues
IMU Volleyball Court, Stadium Tertutup MPSJ
Estimated Duration
10 hours (Total for both Men’s & Women’s Events)
Participants
6 players, 6 substitutes
Rules & Regulations
Format
  • The preliminary rounds are played in a round robin format based on the group drawn earlier.
  • The top two teams will qualify for the semi finals.
  • The ranks are based on the number of games won. If there should be a tie, then the difference of points gained and lost for all games will be considered for the teams involved only. If it is still a tie, head on result will be considered.
  • From the semifinals onwards, it will be the knockout format.
  • There will be a third-fourth playoff as well.
Scoring
  • At group stage, the format of 25x3 will be used.
  • At the knockout stages however, the format of 25x5 will be implicated.
  • The deciding games are of the 15 points format and a change of court at the 8th point.
Start of a match
· Before the warm up session, a coin toss will be made to decide the right of serve and side of court.
· After the coin toss, each team is given 5 minutes to warm up after which they switch with the other team.
· In the deciding game, a coin toss is performed again.
Rules
  • Rules applied are in line with the FIVB.
  • Each team is only allowed 2 time outs unless there are special requests on which the decision is entirely up to the referee.
  • Substitution – a player in the starting line up can be substituted and can return but only to his/her previous position.
  • Each team is required to send in a linesman.
  • All teams participating on a particular day should report to the committee at least 10 minutes before the game starts. Failure to do so will result in a disqualification or penalty on which the referee will decide upon.
  • The actions and behavior of the team supporters will be the responsibility of the team captains. Misconduct of the supporters will result in a penalty for the playing team.
  • Team may begin play with a minimum of 3 players. If a team has fewer than 3 players, 15 minutes after start time, they forfeit the match.
No. of medals
12 Gold, 12 Silver,12 Bronze


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